﻿using UnityEngine;
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;

public class Frigate : Fleet, IWarrable
{

	// constructors
	public Frigate()
	{
		FleetClass = ShipClass.Frigate;
		ShipName = ShipClass.Frigate.ToString();
		DisplayName = Utility.SplitName(ShipName.ToString());

		BuildCost = 200.0;
		SortRank = 100;
	}

	public Frigate(Kingdom kd) : this()
	{
		Belong = kd;
	}

}